Ero sivun ”Shakki/rnbqkb1r;pppp1ppp;5n2;4p3;4P3;5N2;PPPP1PPP;RNBQKB1R w KQkq” versioiden välillä

Poistettu sisältö Lisätty sisältö
Raimondo (keskustelu | muokkaukset)
p siirsi sivun ”Shakki/r1bqkbnr;pppp1ppp;2n5;4p3;4P3;5N2;PPPP1PPP;RNBQKB1R w KQkq -” uudelle nimelle ”Shakki/rnbqkb1r;pppp1ppp;5n2;4p3;4P3;5N2;PPPP1PPP;RNBQKB1R w KQkq -”
Raimondo (keskustelu | muokkaukset)
Ei muokkausyhteenvetoa
Rivi 36:
 
==Venäläinen peli==
 
===Avaussiirrot===
{{Käännettävä}}
:<code> 1. e4 e5 2. Rf3 Rf6</code>
Black chose to counter-attack. Many continuations are possible for White.
 
* 3. Nxe5 is the main line (or Classical Variation). In this line, it's not advised for Black to take White's pawn before having chased the knight. There is a famous trap : 3...Nxe4 4. Qe2 Nd6?? (or 4...Nf6??) 5. Nc6+ and Black's queen is lost.
* With 3. Nc3, Black can easily transpose into Four Knight's Game with 3...Nc6. This option is sound when White wants to avoid the sharp lines of the Petrov's Defence.
* 3. d4 is the Steinitz Variation. Both players will usually plant their knights in advanced positions. Exchanges often occure in this line to avoid having a too powerful enemy knight in front of the king.
* 3. Bc4 usually transposes into Two Knight's Defence (a variation of Italian Game).
* 3. d3 is, according to statistics, a much more effective move than it looks like, though it's rarely played. White builds a strong fortress and Black is now forced to abandon the Pertrov's lines and to defend his pawn.
 
===Teoriataulu===
{| class="wikitable"
!colspan=8|Pelatut siirrot
|-
|colspan=8|
:<code>* 1. e4 e5 2. Rf3 Rf6</code>
|-
!colspan=8| Jatkosiirrot
|-
! [[w:Shakkiavaus|Wikipedia:Shakkiavaus]]!! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !!
|-
! align="right" | <Pelin nimi ja linkki Wikipediaan tähän>
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| =
|-
! < ja tähän>
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| =
|}
 
===Jatkosiirrot===
Rivi 55 ⟶ 92:
:<code>3. c3</code>{{hidden end}}
 
===AnalyysiAiheesta muualla===
{{Wikipedia|Venäläinen peli|Venäläinen peli}}
*[[w:Venäläinen peli|Venäläinen peli]]
*[[w:en:Petrov's Defence|Petrov's Defence]]
 
{{Käännettävä}}
Black chose to counter-attack. Many continuations are possible for White.
 
* 3. Nxe5 is the main line (or Classical Variation). In this line, it's not advised for Black to take White's pawn before having chased the knight. There is a famous trap : 3...Nxe4 4. Qe2 Nd6?? (or 4...Nf6??) 5. Nc6+ and Black's queen is lost.
* With 3. Nc3, Black can easily transpose into Four Knight's Game with 3...Nc6. This option is sound when White wants to avoid the sharp lines of the Petrov's Defence.
* 3. d4 is the Steinitz Variation. Both players will usually plant their knights in advanced positions. Exchanges often occure in this line to avoid having a too powerful enemy knight in front of the king.
* 3. Bc4 usually transposes into Two Knight's Defence (a variation of Italian Game).
* 3. d3 is, according to statistics, a much more effective move than it looks like, though it's rarely played. White builds a strong fortress and Black is now forced to abandon the Pertrov's lines and to defend his pawn.
 
===Aiheesta muualla===
{{Wikipedia|Venäläinen peli|Venäläinen peli}}
* [http://www.chesslab.com/PositionSearch.html Avaa selain], pelaa peli kuvan peliasemaa vastaavaan tilanteeseen ja paina "start search"
 
 
 
[[en:Opening theory in chess/1. e4/1...e5/2. Nf3/2...Nf6]]